Menakta

About

A small studio that ships hard things

Registered in Pakistan. Building for clients worldwide. We are engineers, artists, and designers building real-time 3D, AI, and spatial systems. Small enough that the people who scope your project are the people who build it.

LiveON EPIC

A game we built, published

500UNITS

On the field at once, full detail

<2SEC

Speech to lipsync, end to end

596APIs

Shipped on our own platform

How we work

Four things we hold to

01

Lead with the problem, not the stack

Nobody buys Unreal Engine. They buy a trade that can finally be taught at distance, or a game that finally holds sixty frames. We talk about the outcome and keep the engineering where it belongs.

02

Say what is true, including the unflattering part

If a module is thin we will say so. If we think you should not build the thing, we will say that too. A studio that only ever tells you good news is not giving you information.

03

Measure it or do not claim it

Every number on this site comes out of a profiler, a repository, or a report. Eighteen frames to forty seven. Eight and a half milliseconds to under one. We do not round up and we do not invent.

04

The delivery target is a decision, not a religion

A grand strategy game wants a native executable and every frame of the GPU. A training course delivered at national scale cannot ask anyone to install anything. We build in the same engine and then argue about where it should run, rather than deciding first and forcing the project to fit.

The team

Four disciplines, one room

We are deliberately small. Unreal engineers, web engineers, AI, and design, working on the same projects rather than throwing them over a wall.

Unreal

Games and simulations. Gameplay systems, networking, mass entity processing, and the performance work that makes them shippable.

Web

Next.js and NestJS. Platforms, dashboards, streaming frontends, and the internal tooling that runs the studio.

AI

Digital humans, conversational pipelines, tool calling assistants, and the model plumbing underneath them.

Design

The design system, product UI, and the interfaces that sit in front of everything above.

Our clients are in New Zealand, Switzerland, Pakistan, and the United States. Most of the work is under NDA, which is why this site describes what was built and never who paid for it.

Come and build with us

We hire engineers who want to work on the hard part. If that sounds like you, the door is open.