Careers
Work on the hard part
We are a small studio, which means there is nowhere to hide and nothing is somebody else's problem. If you want to own a system end to end rather than tend a corner of one, this is the right size of company.
Unreal Engine Developer
Gameplay and engine work in C++. Networking, mass entity systems, ability systems, and the profiling work that turns a prototype into something that ships at sixty frames.
ApplyWeb Engineer
Next.js and NestJS. Streaming frontends, platform work, real-time systems over WebSockets, and internal tooling that a delivery team actually relies on.
ApplyAI Engineer
Conversational pipelines, tool calling agents, and digital human systems. Speech in, model in the middle, a face on the other end, inside a two second budget.
Apply3D Artist / Technical Artist
Real-time assets for Unreal and the web. Blender to engine pipelines, optimisation, and the technical art that keeps a scene inside its frame budget.
ApplyHiring
How it goes
Send us something
A CV, a repo, a shipped thing, a demo reel. Whatever represents the work best.
A conversation
Half an hour. What you have built, what you want to build, whether we are a fit.
A real problem
A small, paid, time boxed task that resembles the actual job. No whiteboard puzzles.
Offer
If it works on both sides, we move quickly.
Nothing listed that fits? Write to us anyway. We would rather hear from a good engineer with no matching vacancy than miss one.
Send us your work
No cover letter necessary. Show us something you built and tell us what was hard about it.