Engineering notes
How the work actually went
Write ups from inside the projects. What broke, what it cost, and what fixed it. Written for engineers who will check the numbers, not for buyers who will not.
Rendering fifty years of history in Unreal
A strategy game with a timeline you can physically walk along. At daily resolution that is a quarter of a million objects. Here is how you draw them and keep the frame.
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Holding a conversation inside two seconds
Speech to text, a language model, a neural voice, real time facial animation, and video back to the browser. Five hops, one budget.
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Where a real-time strategy game leaks frames
The genre multiplies everything by the thing that makes it fun. Three places the budget goes, and none of them are where you would look first.
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We would rather show you than tell you
If a problem in here looks like yours, the fastest way to find out whether we can help is to describe it to us.