Selected work
What we have built
Four engagements across games, simulation, and digital humans. Three are private, so we describe the work and never the client. The numbers are real.

Multiplayer RTS
A Command and Conquer style real-time strategy game for PC. Two asymmetric factions, up to eight players in a single battle, and a battlefield generated fresh every match. Built in Unreal Engine 5.
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Browser Training Sim
A practical trade skills simulator, streamed from a cloud GPU into a browser tab, authenticated from inside the learning platform a college already runs, and assessed into the gradebook. Delivered and in production.
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Grand Strategy Climate Game
A grand strategy game in the Hearts of Iron tradition, shipped and published on the Epic Games Store. A fifty year campaign with a model built on real climate data and real formulas underneath it, multiplayer, progression, and a live service backend running in production.
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AI Digital Human
A photoreal MetaHuman that holds a spoken conversation in real time, streamed to any browser. It role plays difficult customers so staff can practise on someone who never gets tired and never takes it personally. Built, delivered, and approved.
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Your problem is probably harder
Most of this work arrived as something a client had been told could not be done at the frame rate, at the player count, or on the hardware they had.